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Creators/Authors contains: "Zhang, Brian"

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  1. Free, publicly-accessible full text available July 13, 2026
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  3. Free, publicly-accessible full text available December 15, 2025
  4. The double oracle algorithm is a popular method of solving games, because it is able to reduce computing equilibria to computing a series of best responses. However, its theoretical properties are not well understood. In this paper, we provide exponential lower bounds on the performance of the double oracle algorithm in both partially-observable stochastic games (POSGs) and extensive-form games (EFGs). Our results depend on what is assumed about the tiebreaking scheme---that is, which meta-Nash equilibrium or best response is chosen, in the event that there are multiple to pick from. In particular, for EFGs, our lower bounds require adversarial tiebreaking, whereas for POSGs, our lower bounds apply regardless of how ties are broken. 
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  5. We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication capabilities. In the framework of extensive-form games with imperfect recall, we analyze the computational complexities of finding equilibria in multiplayer settings across three different solution concepts: Nash, multiselves based on evidential decision theory (EDT), and multiselves based on causal decision theory (CDT). We are interested in both exact and approximate solution computation. As special cases, we consider (1) single-player games, (2) two-player zero-sum games and relationships to maximin values, and (3) games without exogenous stochasticity (chance nodes). We relate these problems to the complexity classes PPAD, PLS, Σ_2^P, ∃R, and ∃∀R. 
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  6. All robots create consequential sound—sound produced as a result of the robot’s mechanisms—yet little work has explored how sound impacts human-robot interaction. Recent work shows that the sound of different robot mechanisms affects perceived competence, trust, human-likeness, and discomfort. However, the physical sound characteristics responsible for these perceptions have not been clearly identified. In this paper, we aim to explore key characteristics of robot sound that might influence perceptions. A pilot study from our past work showed that quieter and higher-pitched robots may be perceived as more competent and less discomforting. To better understand how variance in these attributes affects perception, we performed audio manipulations on two sets of industrial robot arm videos within a series of four new studies presented in this paper. Results confirmed that quieter robots were perceived as less discomforting. In addition, higher-pitched robots were perceived as more energetic, happy, warm, and competent. Despite the robot’s industrial purpose and appearance, participants seemed to prefer more "cute" (or "kawaii") sound profiles, which could have implications for the design of more acceptable and fulfilling sound profiles for human-robot interactions with practical collaborative robots. 
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  7. Lovable robots in movies regularly beep, chirp, and whirr, yet robots in the real world rarely deploy such sounds. Despite preliminary work supporting the perceptual and objective benefits of intentionally-produced robot sound, relatively little research is ongoing in this area. In this paper, we systematically evaluate transformative robot sound across multiple robot archetypes and behaviors. We conducted a series of five online video-based surveys, each with N ≈ 100 participants, to better understand the effects of musician-designed transformative sounds on perceptions of personal, service, and industrial robots. Participants rated robot videos with transformative sound as significantly happier, warmer, and more competent in all five studies, as more energetic in four studies, and as less discomforting in one study. Overall, results confirmed that transformative sounds consistently improve subjective ratings but may convey affect contrary to the intent of affective robot behaviors. In future work, we will investigate the repeatability of these results through in-person studies and develop methods to automatically generate transformative robot sound. This work may benefit researchers and designers who aim to make robots more favorable to human users. 
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  8. Given the apparent difficulty of learning models that are robust to adversarial perturbations, we propose tackling the simpler problem of developing adversarially robust features. Specifically, given a dataset and metric of interest, the goal is to return a function (or multiple functions) that 1) is robust to adversarial perturbations, and 2) has significant variation across the datapoints. We establish strong connections between adversarially robust features and a natural spectral property of the geometry of the dataset and metric of interest. This connection can be leveraged to provide both robust features, and a lower bound on the robustness of any function that has significant variance across the dataset. Finally, we provide empirical evidence that the adversarially robust features given by this spectral approach can be fruitfully leveraged to learn a robust (and accurate) model. 
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